"Scrapstorm"
Software: Cinema 4D, Redshift, After Effects, Photoshop, Illustrator
"Scrapstorm (Concept Title Design)"
This project is a conceptual title design for a nonexistent sci-fi action film. The story imagines a future where Earth has become uninhabitable. Humanity survives in massive orbital colonies, but survival comes at a price. The only way to make a living is by cleaning up lethal space debris. As corporations turn this dangerous trade into a battlefield, scavengers must fight for both profit and survival.
Although set in the year 2150, I chose to reflect not a clean, utopian vision of space, but a harsh and competitive world. One shaped by scarcity, rivalry, and the chaos of orbiting junkyards. I aimed to capture the gritty tension of this imagined future.
This project allowed me to explore how narrative and world-building can inform visual identity, and how design can communicate not just a title, but the atmosphere of an entire universe.
Mood Board